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PC Gamer (Italian) 20
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OUTLAWS
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ijrifle.itm
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Text File
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1997-03-12
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3KB
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47 lines
ITEM 1.0
# rifle (in inventory)
NAME ijrifle
FUNC Weapon_RifleHandler
ANIM ijrifle.nwx
DATA 38
INT SLOT 3
STR GROUND_ITEM grifle
INT FLASH_INTENSITY 2 # muzzle flash intensity
INT REST_CHOR 0 # chor of rest (default) action
INT FIRE_CHOR_1 5 # chor of primary action
INT FIRE_CHOR_2 6 # chor of secondary action
INT NO_AMMO_CHOR_1 9 # chor of primary action
INT NO_AMMO_CHOR_2 9 # chor of secondary action
INT RELOAD_CHOR 8 # chor of reload action
STR FIRE_SOUND_1 rifle # fire sound #1
STR FIRE_SOUND_2 rifle # fire sound #2
STR NO_AMMO_SOUND_1 rifleout # fire sound #1
STR NO_AMMO_SOUND_2 rifleout # fire sound #2
STR RELOAD_SOUND rreload # reload sound
INT SHOT_CAPACITY 12 # number of shots in chamber
INT SHOT_MULTIPLES 1 # number of "shots" per ammo item
STR AMMO icart # ammo
FLOAT RANGE_1 900.0 # range of weapon
FLOAT RANGE_2 900.0 # range of weapon
FLOAT EFFRANGE_1 600.0 # effective range of weapon
FLOAT EFFRANGE_2 600.0 # effective range of weapon
FLOAT SPREAD_1 0.0 # fire spread (if multiple shots)
FLOAT SPREAD_2 0.0 # fire spread (if multiple shots)
FLOAT VARIANCE_1 0.2 # fire variance
FLOAT VARIANCE_2 0.2 # fire variance
FLOAT RATE_1 1200.0 # velocity of weapon/projectile
FLOAT RATE_2 1200.0 # velocity of weapon/projectile
FLOAT MASS_1 0.3 # mass of the weapon/projectile
FLOAT MASS_2 0.3 # mass of the weapon/projectile
FLOAT DAMAGE_1 2.0 # average damage done
FLOAT DAMAGE_2 2.0 # average damage done
STR SCOPE_ITEM iscope # item needed to activate scope
INT SCOPE_REST_CHOR 20 # chor of scope rest action
INT SCOPE_FIRE_CHOR_1 21 # chor of scope primary action
INT SCOPE_NO_AMMO_CHOR_1 22 # chor of scope primary action
INT SCOPE_X 0 # X offset of scope
INT SCOPE_Y -186 # Y offset of scope
FLOAT KICK_AMOUNT 0.1